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Showing posts from October, 2024

Atomic Coat-hooks (Concepts and early modelling)

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Concept generation: Web of ideas - I wanted to emphasize that ideas exist in and of themselves, regardless of their inclusion in a single design or product.  - For that reason, I did not generate any one design, instead opting to break down designs concepts into their 'atomic' or modular component ideas; To be rearranged into cohesive a final design.  - I also wanted to note that ideas are not owned. Ideas are held and once someone grasps an idea, no one can take it away from them. Copyright and patent law are the death of design. - Ideas I generated are detailed in the included images for this section.    Concept refinement: The rod and hooks  Evaluation:  Honestly, nobody in my group really knew how to approach or grade my ideas. 2 of them filled out evaluation charts for me, and I did one myself, but we all used different methods to grade it. I think my approach makes the most sense as I knew what I was getting at so I will summarize only my own thoughts...

castle

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  My castle from the 2nd assignment:

3dprinted 'hollow' form : 3d puzzle

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The concept from the pervious assignment I chose to work with: This was supposed to be kind of a joke about what 'hollowness' is. But I figured for the actual print part of the assignment I should make the pieces form something truly hollow together, as well as making it truly three dimensional I honestly didn't know where to begin with translating this, so I decided to start form scratch while trying to maintain the concept I started with a sphere: And added some planes with which to slice the edges off of it    Then I added a box to the middle of that along with with more planes for slicing  Using booleanSlice I separated both boxes into 4 quarters with the planes With these basic shapes, and the use of booleanJoin and booleanDifference, I created a spiral pattern of pegs and holes. I put a cylinder through the whole thing and used booleanDifference to remove the core. Finishing with the stretch command so I could use up the space allotted to me  Made sure that the...

6 hollow forms

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1 I started with a polyline, extruded that and capped it. Copied it over once to give it the doubled-up effect, and joined the two with Boolean-union. Used a sphere to carve out a space in the center using Boolean difference. Finished with some stretches and twists 2 Used Vectorize to create a curve from a puzzle pattern I saw online. I modified the curves slightly, creating gaps between the pieces. This would make it easier to put together IRL and also is where it gets it's 'hollowness'  3 Made a plus shape using cylinders, created a torus surrounding that. Copied and rotated it into so the plus occupies all 3 axis. Boolean union to finish 4 Similar to 3, I started with a plus shape. This time I put a sphere around it it and removed the difference between the sphere and the plus. Created various forms, and twisted them. Used the twisted forms to carve into the sphere with Boolean difference  5   Started with a thin box. Added a cylinder and got a circular plane with heig...